This simple 2-minute audio clip reveals a single strategy you can use to start creating a more profitable game. Sign up and get 5 more...



Dear studio, publisher, or entrepreneur:

Imagine what it would be like to start monetizing your app like the top-grossing hits do.

Your app store rankings would skyrocket… you’d be able to scale your user base… you’d feel secure that your app was on sound footing… you and your team wouldn’t have to spend weekends worrying about work anymore… you’d finally be able to ‘switch off’ and actually enjoy the fruits of your hard work.

Here's some ways that don't work:

📌 Looking for a hot new genre and hopping on the bandwagon
📌 Talking to a bunch of salespeople who think monetization is only about choosing an ad network
📌 Spending hours searching for a blog posts that offer generic, outdated, and unusable content
📌 Searching for a way to stuff cryptocurrency into your game

So ask yourself… are you sick and tired of spending your dev budget on features that don't drive metrics? Have you tried all the "tricks" and none of them seem to work for your game? Are you fed up with the gurus and conferences that offer you more fluff than results?

Then stop the stress and frustration of trying to guess how to boost your game and put our proven, battle-tested design and product strategies to work for you. 

How proven? Well, the games we've worked on have earned over one billion dollars in freemium revenue.

And this isn’t in one specific niche. We’ve successfully collaborated on hardcore, mid-core, casual, card, kids and sports.

In all likelihood, if you were to go to the top-grossing charts right now, you'd find at least one game we've worked on.

Our strategies and experience can help you crush your metrics and skyrocket your sales, and we'll even help you get started for free.

Sounds hard to believe but it’s true. If you want to know more, schedule a strategy session.


Because of the specific recommendations we received from Jordan, our game is both more fun for players and able to monetize those players more effectively.
— Richard Barnwell, CEO, Digit Game Studios


Here’s how it works. First we’ll review your game, spy on your competitors, analyze your target market, your monetization processes and your goals with you. Then, based on what you tell us, we’ll develop a custom monetization roadmap specifically for your game... free.

Everything we discuss is specifically tailored for your game after we’ve had a chance to ask you about your current results, gameplay and monetization strategy. There is no charge for this and there is no catch.

We do this because many people who go through this process are so impressed and happy, they ask to become a client.

Please note this is not a sales call. We could easily charge $2,000 for this kind of analysis and planning. There’s no obligation for you to take up any of our services.

Jordan was a critical element in the design of what became Hempire. As founders new to the industry he was both patient and attentive to teaching us the core tenets of solid design. There just wouldn’t have been Hempire without Jordan.
— Dennis Malloy, President of LBC Studios


Jordan led the game design team in our studio and delivered great results consistently. I relied on him heavily as a game design leader and he never let me down.
— Bilal Bajwa, GM of FrontierVille at Zynga