What We Do
We help free-to-play studios and publishers design games that drive monetization, enable scalability, and delight players.
Who we work with
We partner with studios, brands, and publishers to help them go from high concept to high ranking.
Why it's so effective
With 9 years of F2P experience and 6 years as a F2P consultant, I've worked within more freemium games than perhaps anyone in the business. I know where mistakes get made and how to fix them. When you partner with me, you gain access to my team of experienced F2P professionals and our proven providers who get the job done right the first time.
We've had the privilege to contribute at organizations like Electronic Arts, Zynga, The Pokemon Company, Beeline, Digit Games, Nickelodeon, Ubisoft, AMC Networks, Microsoft, Disney, Warner Brothers, A&E, Majesco, and many more.
Let's talk about results
It's not unusual for us to have one or more projects in the top charts at any given time. Inquire for details.
WHAT OTHERS SAY:
"Jordan was a critical element in the design of what became Hempire (top grossing on iOS+Android). As founders new to the industry he was both patient and attentive to teaching us the core tenets of solid design. There just wouldn't have been Hempire without Jordan. " -Dennis Malloy, President of LBC Studios
"Jordan led the game design team in our studio and delivered great results consistently. I relied on him heavily as a game design leader and he never let me down." -Bilal Bajwa, GM of FrontierVille at Zynga
HOW IT WORKS
We start with a quick 20-minute call to see if my capabilities are a good fit for your needs.
READY TO TALK?
“We worked together on the creation of CBS's first FACEBOOK GAME "CSI: Crime City." At the time, launching a Facebook game based on a major prime time television franchise was a rough ride through unchartered waters, but I had no concerns as Jordan steered the ship masterfully. The game received high accolades from CSI productions, CBS management and the gaming community reaching over 2 million MAU. I believe Jordan's strong work ethic will deliver success in everything he undertakes.”
-Maryann Martin, Vice President of Licensing Operations at CBS
“Jordan works at the highest level of creativity and expertise. He's always willing to go the extra step and surpasses expectations.”
-Jack Gutowitz, Writer at "CSI:"
"Honest, extremely intelligent, and easy to work with - I would team up with Jordan again without hesitation."
-Brian Cho, Head of Business Development at Riot
"Jordan worked with Telltale for a couple of years on the CSI games. He was always hard working and picked things up very quickly. I always respected that he knew how to be cooperative but still push back when necessary. Also he is a trustworthy and honorable person."
-Dan Connors, CEO at Telltale Games
"He was able to grasp both the practical and artistic side of design problems, and was good at collaboration as well."
-Doug Kaufman, Design Director at Zynga
“I worked closely with Jordan on a number of Frontierville game features at Zynga, both in design and production. Jordan has always been on top of changes and was actively involved in feature updates. He was constantly looking to make his features better and coming up with ideas for change. He also would pull together wireframes and specifications early, which made it very easy to walk through abstract ideas and concepts. It was a pleasure to work with him every day and I hope our paths cross again.”
-Janani Venkateswaran, Product Manager at Zynga
“What can I say about Jordan? He's passionate about his job, he's extremely smart, comitted and always willing to help. There were a couple of moments in the project when we couldn't have pulled it through without him.”
-Bogdan Oprescu, Lead Designer at Ubisoft Sofia
“On CastleVille Jordan joined my team toward the end of my tenure on the product and showed a great deal of creativity and imagination. He was utterly professional and worked with me to quickly grasp the IP and then molded his recommendations and story work to fit the requirements. I'm a fan.”
-Steve Garvin, Design Director at Zynga
"Jordan possesses a unique combination of project management skills coupled with a thorough understanding and contribution of the design process. He has exceptional communication skills and on a personal level, he is an attentive and courteous individual who cares greatly about the quality of his work product."
-Henrik Markarian, Director of Technology at AvatarLabs
"Working with Jordan it is readily apparent that he is driven to create the best games possible... These efforts are reflected in a history of profitable titles."
-Geoffrey Mattei, Consultant at Bain & Company
"Whether pitching his own ideas or playing devil's advocate while listening to the ideas of others, Jordan is able to maintain a "10,000 foot view" of a project and at the same time think about the details on a micro-level without getting tripped up somewhere in between."
-Steve Merkel, Operations Engineer at Microsoft
"Working under Jordan was an extremely positive experience. He was a great motivator. He always challenged me to think outside of the box and find solutions in not so obvious places. Whenever confronted with a situation, he would never fail to find effective solutions and give poignant advice. I Had a great time working my butt off with Jordan and would recommend him as a strong leader."
-John Teymoorian, Producer at Ubisoft
"Jordan was the mastermind behind the launch of the CSI:Crime City Facebook game at Ubisoft."
-Matt Marcheschi, Senior Licensing Analyst at Ubisoft
"Many people don't take into account the managerial facet of the position. Jordan didn't forget about this portion of the job. He always made sure that those working under him were not only on task, he also made sure that we were all learning and building skills. He took into account our personal growth and made sure that we were always taking on increasingly challenging projects. Also, Jordan was never too busy to answer any question. I would love to work for Jordan again, because when I am working for Jordan, I am never bored"
-Natascha Thomas, Project Owner at Electronic Arts