In this interview, we discuss her unique take on games as art, and the process she uses to imbue her games with emotion.
Game Design as a Way of Being-- with Eric Zimmerman
The Secret Sauce of Story Design with Writer Ed Kuehnel
Ed is an award-winning writer who has worked with Twisted Pixel Games, Uber Entertainment and Telltale Games. In this interview, Ed shares his own story as well as the powerful narrative frameworks that he finds consistently useful in crafting great in-game tales. This includes the "7 Steps" of a story and white-boarding stories starting from the story's end, not the beginning.
Lorne Lanning 2 of 2: Hacking Kickstarter & What's Next for the Maverick Designer
Lorne Lanning is an American game designer, director, writer and voice actor. He is the co-founder of Oddworld Inhabitants and is best known for creating the Oddworld series including Abe's Oddysee, Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty!. He is currently working on Oddworld: Soulstorm.
Lorne Lanning 1 of 2: The Secrets of Designing Games that Stand the Test of Time
In part 1 of our 2 part interview, Lorne presents his path growing into the role of an artist as a social critic and lays out the specifics of how he weaves an artistic message into his games. He also reveals secrets for creating game worlds that have lasting fan cultures and stand the test of time.
Taming Hollywood for the Game Industry with Lev Chapelsky
One Week, One Million Downloads: Rapid Prototyping with Mike Mika
Mike Mika has 20+ years game development experience. He helped launch NGMoco, pioneering some of the first free-to-play games for iPhone. He's run studios and played a major role in the shift to digital content distribution with Xbox Live and PSN. He has shipped over 190 games on every platform since the Game Boy, his most recent title, #IDARB was downloaded by over a million people in the first week of its release.