Some of the Companies I've Made Happy

   Jordan Blackman - Founder of Bright Black

Jordan Blackman - Founder of Bright Black

Hi. I'm Jordan.

I help studios design high performance free-to-play games so that they can climb into the top grossing charts without sacrificing game quality.

When I was developing my first freemium game in 2009, I remember how confusing it was. There was so much to learn: from social game design to freemium monetization and from in-game economies to live operations.

And now it's that much harder with the addition of things like advertising mediation, AI-driven split testing, and to the galaxy of SDKs and publishing partners designed to help with user acquisition.

Let's get real, most teams never really figure this stuff out, which is why their games don't find an audience-- According to Business Insider 99.9% of mobile games are not profitable. Ouch!

This is crazy because billions of dollars are spent on freemium games each year. And yet... the harsh reality is most games are going to fail.

Another tough reality: The teams that succeed are almost always those with previous *successful* Free-to-Play experience. These seasoned hands can be tough to attract, and may specialize only at a single aspect of the freemium model: economy, acquisition, production, etc...

All these challenges can make putting the pieces together feel out of reach but you've got to push through that because Freemium is now the biggest piece of the game industry. It's growing and it's not just a "mobile" thing anymore.

I've been privileged to work on many of free-to-play's most successful games ever: from FrontierVille and CastleVille to major games from EA Sports (I'm not allowed to specify which one), and from brands like the Walking Dead and CSI: to Spongebob Squarepants and Pokemon.

All in all, apps I've worked on have brought in over $500,000,000 in revenues and two are in the top grossing charts right now. My team includes producers, analysts, designers, and product managers who all have experience on hit freemium titles.

Our mission is to help you make the most of your opportunities in freemium games. There are three ways we do it:

  1. If you have an underperforming project, we can help you get it back on track.
  2. If you have a successful project, we can help you multiply and scale those results.
  3. If you have a new project, we can help you design it for success from the start.

My associates and I can look at your project, at any stage, and help you maximize its potential. (And if there's no potential in your project, I can tell you that too.) This can be a huge turning point for your project, if you reach out.

The first step is to schedule a discovery session with me using the button below. It's free and I promise that you'll find it valuable, even if we don't end working together.


Limited Availability


“We worked together on the creation of CBS's first FACEBOOK GAME "CSI: Crime City." At the time, launching a Facebook game based on a major prime time television franchise was a rough ride through unchartered waters, but I had no concerns as Jordan steered the ship masterfully. The game received high accolades from CSI productions, CBS management and the gaming community reaching over 2 million MAU. I believe Jordan's strong work ethic will deliver success in everything he undertakes.”

-Maryann Martin, Vice President of Licensing Operations at CBS

“Jordan works at the highest level of creativity and expertise. He's always willing to go the extra step and surpasses expectations.”

-Jack Gutowitz, Writer at "CSI:" 

"Honest, extremely intelligent, and easy to work with - I would team up with Jordan again without hesitation."

-Brian Cho, Head of Business Development at Riot

"Jordan worked with Telltale for a couple of years on the CSI games. He was always hard working and picked things up very quickly. I always respected that he knew how to be cooperative but still push back when necessary. Also he is a trustworthy and honorable person."

-Dan Connors, CEO at Telltale Games

"He was able to grasp both the practical and artistic side of design problems, and was good at collaboration as well."

-Doug Kaufman, Design Director at Zynga

“I worked closely with Jordan on a number of Frontierville game features at Zynga, both in design and production. Jordan has always been on top of changes and was actively involved in feature updates. He was constantly looking to make his features better and coming up with ideas for change. He also would pull together wireframes and specifications early, which made it very easy to walk through abstract ideas and concepts. It was a pleasure to work with him every day and I hope our paths cross again.”

-Janani Venkateswaran, Product Manager at Zynga

“What can I say about Jordan? He's passionate about his job, he's extremely smart, comitted and always willing to help. There were a couple of moments in the project when we couldn't have pulled it through without him.”

-Bogdan Oprescu, Lead Designer at Ubisoft Sofia


“On CastleVille Jordan joined my team toward the end of my tenure on the product and showed a great deal of creativity and imagination. He was utterly professional and worked with me to quickly grasp the IP and then molded his recommendations and story work to fit the requirements. I'm a fan.”

-Steve Garvin, Design Director at Zynga

"Jordan possesses a unique combination of project management skills coupled with a thorough understanding and contribution of the design process. He has exceptional communication skills and on a personal level, he is an attentive and courteous individual who cares greatly about the quality of his work product."

-Henrik Markarian, Director of Technology at AvatarLabs

"Working with Jordan it is readily apparent that he is driven to create the best games possible... These efforts are reflected in a history of profitable titles." 

-Geoffrey Mattei, Consultant at Bain & Company

"Whether pitching his own ideas or playing devil's advocate while listening to the ideas of others, Jordan is able to maintain a "10,000 foot view" of a project and at the same time think about the details on a micro-level without getting tripped up somewhere in between."

-Steve Merkel, Operations Engineer at Microsoft

"Working under Jordan was an extremely positive experience. He was a great motivator. He always challenged me to think outside of the box and find solutions in not so obvious places. Whenever confronted with a situation, he would never fail to find effective solutions and give poignant advice. I Had a great time working my butt off with Jordan and would recommend him as a strong leader."

-John Teymoorian, Producer at Ubisoft

"Jordan was the mastermind behind the launch of the CSI:Crime City Facebook game at Ubisoft."

-Matt Marcheschi, Senior Licensing Analyst at Ubisoft

"Many people don't take into account the managerial facet of the position. Jordan didn't forget about this portion of the job. He always made sure that those working under him were not only on task, he also made sure that we were all learning and building skills. He took into account our personal growth and made sure that we were always taking on increasingly challenging projects. Also, Jordan was never too busy to answer any question. I would love to work for Jordan again, because when I am working for Jordan, I am never bored"

-Natascha Thomas, Project Owner at Electronic Arts