An American video game designer who is best known for his work as the lead designer and creative director on the Ratchet & Clank series developed by Insomniac Games for the PlayStation 2, PlayStation 3, and PlayStation 4.
In 2017, he self-published the book Directing Video Games: 101 Tips for Creative Leaders. Written and illustrated by Brian, the book covers the top principles and tips for both aspiring and experienced creative directors.
Listen to it on iTunes.
Stream by clicking here.
Download as an MP3 by right-clicking here and choosing “save as.”
Connect with Brian
directingvideogames.com
Twitter: @BrianAllgeier
Selected Links for the Episode
Games Mentioned:
Ratchet & Clank series
Girl with a Stick
Zelda
Edge of Nowhere
Companies Mentioned:
Naughty Dog
Sony
Insomniac
Ubisoft
People Mentioned:
Mark Cerny
Featured Show Highlights
Learn about the distinct role of a creative director and their influence when providing structure and design support to their team.
Brian discusses in detail how a Creative Director prepares a "Macro Plan" - which is a document that sums how all the pieces fit together and keeps the team informed of the vision and where things are going.
Creative Directors are known for having a toolbox of ideas, such as how to solve problems using techniques familiar in both filmmaking and game design.
Creative Director, Game Director and Project Manager work together to divide and conquer portions of the game. Teamwork is everything
BONUS: Listen to hear a few techniques and tips during this interview about Brian's newly released book Directing Video Games: 101 Tips for Creative Leaders, Featuring 101 tips and techniques combined over his years of being a creative director.