About
I learned the free-to-play playbook while it was being written.
Now I work on the products it doesn’t cover. Senior Design Producer and Lead Designer at Zynga, on FrontierVille and CastleVille. Producer on Ubisoft’s CSI games, including CSI: Crime City on Facebook. Independent since 2012.
Today the work is narrower: what a product sells, how it’s priced and how paying feels, when the usual answer doesn’t fit.
Bright Black
2017–present
Founder and principal. Direct work with client teams on what a product sells, how it’s priced and how paying feels. For Warner Bros., long-running product strategy, feature reviews and monetization decisions on Heads Up!.
Independent consulting
Since 2012
Began as Lead Mobile Game Designer and Senior Monetization Consultant with Adrian Crook & Associates, then founded my own practice. Clients include Warner Bros., The Pokémon Company, Electronic Arts, AMC Networks and Nickelodeon.
Zynga
2010–2012
Senior Design Producer and Lead Game Designer on FrontierVille and CastleVille. On FrontierVille, I led the creative team and guided the story and design roadmap through ongoing content releases.
Ubisoft
2006–2010
Associate Producer, Producer and Senior Producer. The CSI games, Just Dance: Kids and others, plus the original concept and production leadership for CSI: Crime City on Facebook.
NovaLogic
2003–2006
Associate Producer and Producer. Producer on Delta Force: Black Hawk Down and Writer on Joint Operations: Typhoon Rising.
Disney Interactive
1999–2000
Production intern, on Tron 2.0 among others. Where the games work started.
Talks and press
Featured in & on stageNordic Game
2026 · Talk
“Why the Best Games Are Winning by Squeezing Less.” Making spending feel worthwhile, and cutting the friction that costs revenue.
Digital Dragons
2026 · Talk
Product value and monetization.
PocketGamer.biz
Monetizer Mavens
Contributions on pricing, retention, business models and product decisions. Acquisition, retention and monetization, in order →
App Masters
Interview
Building a successful game and the decisions behind it.
Conversations with people who make games about their creative decisions, work and careers.
Reuters
2008 · Quoted
On prime-time TV shows becoming video games, from the CSI years at Ubisoft.
GameStop TV
2007 · Interview
On CSI: Hard Evidence.
What’s the decision in front of you?
Tell me about your product and the call you have to make. A few sentences is enough. Smaller budget? Growth Mode is the monthly membership.